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Build the Future with Robotics & Engineering programme - Vibranix.png
Build the Future with Robotics & Engineering programme - Vibranix.png

Build the Future with Robotics & Engineering 

Empowering schools to equip students with hands-on skills in robotics, engineering, and innovation.

About the Programme

Robotics at Various Levels

At Vibranix, our STEAM programme (Science, Technology, Engineering, Arts, and Mathematics) is thoughtfully designed to grow with students as they progress through school. Each grade level has its own set of learning goals, starting with simple exploration and advancing to more complex problem-solving. This step-by-step journey ensures that learning is fun, engaging, and meaningful, while equipping students with skills for the future.

what is robotics and engineering ?

What is Robotics & Engineering ?

Robotics and engineering involve designing and building machines that can move, sense, and perform tasks, sometimes even making simple decisions. Robotics focuses on creating robots, while engineering provides the skills to design, test, and improve them using mechanical, electronic, and computer programming.

 

This field is used in many areas, from factory automation and medical equipment to space exploration and self-driving cars. By combining creativity and technology, robotics and engineering make work easier, safer, and more efficient, helping solve problems in everyday life and industry.

Grade 1-2

Students begin their journey with block-building kits. At this stage, the focus is on helping them recognize different shapes, sizes, and patterns, while also becoming familiar with how parts fit together and move. These activities spark curiosity and develop fine motor skills, problem-solving abilities, and creativity. Even at this young age, students begin to think like little engineers.

Robotics and engineering course for grade 1 -2
Grade 3-4 Robotics programme.png
Robotics and engineering course for  3-4

In these grades, students are introduced to the basic principles of STEAM. Through fun, guided projects, they begin to understand simple concepts in science and technology, such as balance, motion, and energy. They also get opportunities to use their imagination to design and build a variety of creative projects. This stage lays a strong foundation for logical thinking and helps connect classroom learning with real-life applications.

Grades 3–4

At this stage, students dive into mechanical and engineering concepts in a hands-on way. They explore how energy moves, experiment with gears, pulleys, and levers, and discover how both simple and advanced mechanisms work. By building working models, they see firsthand how machines come to life in everyday life. Along the way, students strengthen teamwork and gain confidence in taking on slightly more challenging tasks, all while having fun and learning by doing.

Grades 5–6

Robotics and engineering course for 5-6.JPG
Robotics and engineering course for 7-8 grade.JPG

At this stage, students learn to combine mechanical design with coding. They not only build projects but also write simple programs to control them. By adding coding to their creations, students bring robots to life, making them move, sense, and respond to instructions. This stage strengthens computational thinking, nurtures creativity, and gives them their first taste of real robotics.

Grades 7–8

At the senior level, students are encouraged to take their knowledge further by working on integrated robotics and engineering projects. They learn to design multiple mechanisms, connect different systems, and use programming to create advanced outcomes. Most importantly, they are guided to identify real-world problems and develop practical solutions. This stage is where innovation truly happens, as students build projects that showcase their understanding, creativity, and leadership.

Grades 9–10

Robotics and engineering course for 9-10 grade.JPG

Key Benefits for Schools

Vibranix brings hands-on learning, teacher support, and future-ready skills to the classroom. Aligned with NEP 2020, our STEAM programme helps schools become hubs of innovation and excellence.

Aligned with NEP 2020 & Future-Ready Learning

The Vibranix STEAM programme is designed to support the National Education Policy 2020 by promoting hands-on, skill-based education. It helps schools prepare students for the future by integrating robotics, engineering, and creativity with classroom learning.

Boosts School Reputation & Admissions

Introducing Robotics and STEAM education helps your school stand out as a forward-thinking institution. Parents actively seek schools that offer modern, future-ready programmes, which can enhance your school’s reputation and attract more admissions.

Complete Ecosystem: Kits &  Support

Vibranix provides everything needed to run the programme smoothly, including robotics kits, structured lesson plans, and dedicated teacher training. Schools don’t have to worry about extra resources—we ensure teachers are confident and students stay engaged.

Creates a Culture of Innovation in School

Beyond academics, this programme encourages students to think creatively, work in teams, and solve real-world problems. It helps build a culture where innovation, project-based learning, and competitions become a natural part of school life, making students proud ambassadors of their institution.

Why Vibranix?

why vibranix for Robotics & Engineering programme.png

Vibranix is built on the idea that every child should get practical, future-ready skills through hands-on learning.

Clear Vision for the Future

We have worked with reputed schools and educational organizations across India.

Trusted by Schools

Our certified trainers guide both teachers and students with step-by-step lessons, making the program easy to run.

Expert Trainers & Structured Programs

We provide regular teacher training, workshops, and resources so that schools can continue the program smoothly year after year.

Support for Teachers

Our Approach

At Vibranix, we believe learning is at its best when it’s hands-on, fun, and guided every step of the way. Our Robotics & STEAM program is designed to be simple for schools to implement and exciting for students to explore, sparking curiosity and creativity at every turn.

Our Approach for Robotics and engineering programme.png

Interactive Curriculum (STEAM)

Our curriculum blends Science, Technology, Engineering, Arts, and Mathematics in a way that’s hands-on and fun. Each module is carefully crafted to match students’ learning levels, helping them grow from understanding basic concepts to confidently tackling advanced problem-solving.

Hands-On Kits & Labs

Students don’t just learn concepts, they create them. Using our robotics and electronics kits, lab activities, and engineering tools, they build models, experiment with designs, and test their own solutions, discovering the excitement of learning by doing.

Workshops & Competitions

Our regular workshops and competitions let students showcase their creativity and bring their ideas to life. These experiences build confidence, encourage teamwork, and foster a healthy sense of competition helping students grow both inside and outside the classroom.

Teacher Training & Support

We equip teachers with hands-on training, simple lesson plans, and continuous support so they can confidently guide students. With the right tools and guidance, teaching becomes smooth, enjoyable, and impactful.

Project Showcases

Students take on individual and group projects that solve real-world problems. Their creations are showcased at exhibitions and school events, letting them celebrate their achievements while inspiring curiosity and creativity in others.

Programme Modules

Our Robotics & Engineering program is divided into three learning levels, designed to grow with students. Each stage builds on the last, guiding learners step by step from fun, simple activities to exciting, advanced projects, so they gain confidence and skills along the way.

Junior STEAM (Grades 1–4)

Students start with fun, hands-on activities using block-building kits, sparking curiosity, creativity, and basic problem-solving while getting their first taste of robotics and engineering.

Middle STEAM (Grades 5-7)

Students explore coding, design thinking, and robotics basics, building robots that move, sense, and respond. This level encourages teamwork, logical thinking, and turning ideas into reality.

Senior STEAM (Grades 8-10)

Students tackle advanced robotics and engineering projects, integrating coding, electronics, and mechanical design. They work on real-world problems, automation, AI, and innovation challenges to prepare for future careers in technology.

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